<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet type="text/xsl" href="..\doccerlua.xsl"?>
<document name="Global">
	<namespace name="Global">
		<path>../Global/Global.xml</path>
		<object name="MaterialShader">
			<path>../Global/MaterialShader/MaterialShader.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>MaterialShader Object for representing a MaterialShader to apply to a 3D model.</summary>
		</object>
		<object name="Browser2D">
			<path>../Global/Browser2D/Browser2D.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Object for browsing 2D content including html, css, flash, svg, xml, images, videos etc.</summary>
		</object>
		<class name="Namespace">
			<path>../Global/Namespace/Namespace.xml</path>
			<summary>Namespace type. A Namespace can store and access NextPhase Objects, and can have child Namespaces. Child Objects or Namespaces can be accessed via standard lua indexing. The root Namespace for a World is available via the lua global variable 'World'. None of this is available to most packages.</summary>
		</class>
		<object name="MaterialFfp">
			<path>../Global/MaterialFfp/MaterialFfp.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>MaterialFfp Object for representing a MaterialFfp to apply to a 3D model.</summary>
		</object>
		<object name="SimpleAudio">
			<path>../Global/SimpleAudio/SimpleAudio.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Object for playing back Audio in a simple way, streaming it if necessary.</summary>
		</object>
		<object name="WorldPortal">
			<path>../Global/WorldPortal/WorldPortal.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Worlde Portal Object for seeing into another World.</summary>
		</object>
		<object name="LayoutSimple">
			<path>../Global/LayoutSimple/LayoutSimple.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Simple Layout Object for managing a spatial database of entities in the World in the simplest and least efficient way.</summary>
		</object>
		<object name="GfxObjectTest">
			<path>../Global/GfxObjectTest/GfxObjectTest.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Gfx system Test object for development and testing purposes.</summary>
		</object>
		<object name="RendererBasic">
			<path>../Global/RendererBasic/RendererBasic.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Basic Renderer for rendering entities with simple Materials.</summary>
		</object>
		<object name="Texture">
			<path>../Global/Texture/Texture.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Texture Object for representing a Texture to apply to a 3D model. Texture Object for representing a Texture to apply to a 3D model.</summary>
		</object>
		<object name="DynamicMesh">
			<path>../Global/DynamicMesh/DynamicMesh.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>DynamicMesh Object for showing dynamic (frequently changing) mesh geometry data. For example, a particle system.</summary>
		</object>
		<namespace name="CorePrv">
			<path>../Global/CorePrv/CorePrv.xml</path>
			<summary>Private Core table for Orf class. Not exposed to most Packages.</summary>
		</namespace>
		<object name="Avatar">
			<path>../Global/Avatar/Avatar.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Object for representing a person in the World by handling movement and collisions</summary>
		</object>
		<object name="UTObjectTest">
			<path>../Global/UTObjectTest/UTObjectTest.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Test Object for use by the Core NextPhase Unit Test system.</summary>
		</object>
		<object name="EnvironmentCube">
			<path>../Global/EnvironmentCube/EnvironmentCube.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>EnvironmentCube object for rendering the environment into a cube map.</summary>
		</object>
		<object name="UTMain">
			<path>../Global/UTMain/UTMain.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Object implementing Core NextPhase Unit Tests.</summary>
		</object>
		<object name="Mesh">
			<path>../Global/Mesh/Mesh.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Mesh Object for representing a Mesh to apply to a 3D model.</summary>
		</object>
		<object name="LuaScript">
			<path>../Global/LuaScript/LuaScript.xml</path>
			<copyright>Copyright (c) Lateral Visions Software Company Limited. All rights reserved.</copyright>
			<summary>Script Object implementing the Lua language.</summary>
		</object>
		<namespace name="Core">
			<path>../Global/Core/Core.xml</path>
			<summary>Root package for Lateral Visions 3D Web Core systems</summary>
		</namespace>
	</namespace>
</document>
